Showing posts with label SCBWI mentorship. Show all posts
Showing posts with label SCBWI mentorship. Show all posts

Wednesday, June 28, 2017

Portfolio Showcase Advice from Jennifer Laughran of Andrea Brown Literary

As any reader of KidLitArtists knows, one of the most thrilling parts of attending SCBWI conferences as an illustrator is an opportunity to show your work alongside your peers at the Portfolio Showcase. Find the guidelines for submission here.

In addition to the satisfaction of putting your hard work together and sharing it with the world, the showcase also presents opportunities to win awards and scholarships — for all levels of experience, from student to seasoned professional.

FYI, all the artists and authors blogging at KidLitArtists are former mentorship winners from the SCBWI portfolio show. I really can’t speak highly enough about this opportunity and community!

A portfolio mentorship entails the opportunity to get detailed, focused feedback from the conference Illustration Faculty during the conference. Consider more than just the technical specifications when you enter your portfolio in this show; each judge and visitor comes to the portfolio show with her own sense of what she is looking for.

To find out a bit more, I interviewed Jennifer Laughran of Andrea Brown Literary about what an agent attending the conference might be looking for, and for her feedback and advice for illustrators entering this show:

Jennifer Laughran of Andrea Brown Literary

Susie: Please tell us a little bit about yourself.

Jennifer: I'm a senior agent at Andrea Brown Literary Agency. I rep authors and author-illustrators for books from PB through YA. 

Susie: How much of your roster is made up of illustrators (as opposed to authors, and author-illustrators)? If you’re primarily interested in author-illustrators, do you want to see a book dummy?

Jennifer: My own list is primarily authors - I do rep about 15 author-illustrators. I'd be open to somebody who was "just" an illustrator, but might have goals to be an author as well. As an agency we rep about 100 illustrators - you can see our roster here. 

If you are querying an author-illustrator piece, I'd want to see the text, a sketch dummy, and a couple of finishes. 

Susie: When browsing the portfolio show, what are some of the key things you look for (as an agent, or as a judge)?

Jennifer: I like a strong sense of MOVEMENT in illustration - dynamic pictures, rather than static. I like a picture that really tells a story, rather than just being a beautiful image or decoration. The thing is - lots of people are good at design and good at drawing, and might make swell editorial artists, or be great at surface design, textiles, cards, etc... but that DOESN'T automatically mean that they will be awesome at children's book illustration. 


Photo by Debbie Ridpath Ohi from this phenomenal, must-read post!

Susie: What’s something you recommend for the portfolio that illustrators might not think of doing?

Jennifer: It can be very helpful to see a couple of page turns. If you aren't an author, consider doing a couple of spreads from a well-known fairy or folk tale in your own way. 

Don't forget - illustration isn't JUST for picture books! It can be fun to see how an artist might approach book jackets and/or b+w interior spot art. If these are things that appeal to you, you might find your own way to interpret a "classic" book jacket or iconic literary scene. 

Susie: What are common portfolio or book dummy missteps you recommend illustrators avoid?

Jennifer: I think sometimes illustrators put in everything and the kitchen sink just so the portfolio is "big" but some pieces are obviously of lesser quality, or in a more amateur style, etc. I'd rather have fewer pieces of higher quality, than a portfolio bursting with filler. 

Susie: What subjects would you like to see appear more in portfolio pieces?

Jennifer: For illustrators doing humans, I'd like to see diversity. 

Susie: As an agent, what do you look for in a takeaway promo piece?

Jennifer: I look for pretty art and contact information. And if you are already agented PLEASE put your agent info on there, too. 

Susie: Any other general SCBWI conference advice?

Jennifer: Have fun. Stay sober. Drink lots of water. 

Susie: Thank you, Jennifer! Good luck to all the illustrators working hard to be part of this amazing show!

Grand Prize winner at #LA16SCBWI, Oge Mora, a student of the Rhode Island School of Design

For more about #LA17SCBWI, check out the official SCBWI blog. For more portfolio advice, read: Portfolio Tips From SCBWI Mentorship Winners.

Registration is still open - get all the details on the 2017 SCBWI Summer Conference, July 7-10, here.

This post was cross-posted to the official SCBWI Team Blog.




Susie Ghahremani is an award-winning illustrator and obviously also a major design nerd.
Her author-illustrator debut titled STACK THE CATS was just named one of Amazon's Best Books of the Year (so far) for 2017!

For more about Susie and her books and art, visit her site at boygirlparty.com or follow at @boygirlparty on instagram, twitter, or Facebook for the latest updates.

Monday, June 1, 2015

Sketchbook - The Adventure of Discovery

Are you having trouble finding the words for your next story? Do you have a character without a setting? Are you swimming in a sea of ideas without being able to spout out a single one? Open your sketchbook! All of the things that you are struggling with can be worked out between the pages of this wonderful little book that most of us carry everywhere.

"I don't feel like drawing.", you say... Well then look back through the pages that you have already filled. You will be surprised by the elements that are waiting for you to rediscover them.





Just recently I found my new favorite character tucked away in an old corner of a sketchbook that I finished years ago. I carefully collected and dusted off this character and look at how she shines!

  


 She came fully equipped with a story too, handing it to me as I placed her on a brand new white sheet of paper.

Last year in August I attended my very first annual SCBWI conference in L.A. One of the essentials was a tiny little sketchbook and it turned out to be one of the most important items that I packed! When I got home that little book was filled with notes, doodles, and the makings of at least 3 stories.



 I got to thinking that if I hadn't had my sketchbook where would these thoughts have gone?! Would they have ended up in the margins of a notebook? On a napkin? Would they be lost entirely? I shudder to think of it!

A sketchbook is like a source of inspiration. It is a place where we can brainstorm or work through ideas that aren’t quite fitting into a story. It is a place to study the make-up of picture books. It is a stream of consciousness where we can record thoughts, notes, and quotes that we love. I follow other artists to see their sketchbook drawings. I love them because it gives insight to their process and thoughts at the time that those doodles/sketches/notes were created. Here are some great ones:





Try drawing once a week, once a day – any little bit helps and you never know when the muse will strike! Try sketching in different places as well. The coffee shop is a great place to practice sketching people! You could also try the park, the public pool, the mall, an amusement park (this is great for food and setting too!), or the library.

I wish you the best of luck in all of your creations and leave you with a challenge: A 30 day sketch challenge! Are you up for it?




I would love to hear back from you. Did you try the 30 day sketch challenge? Did you find your new story? Tell me what your sketchbook means to you!



 ~Jeslyn Kate

Jeslyn Kate writes/illustrates for children and teaches art.
You can find her work at 
these different locations:
Website:www.jeslynkate.com
Twitter: @jeslynkate
Facebook: https://www.facebook.com/jeslynkateart
Blog: http://jeslynsart.blogspot.com/

Wednesday, May 20, 2015

Design Foundations: Part One- Shape


This is a Dear Diary entry to myself about doing the things I know to do. You know what I mean. . . half way through the illustration process the disturbing realization hits like a cast iron face palm. Once again concept, content and style have taken over the forced march to final product with only a hurried and obligatory nod towards foundational DESIGN. Afterall, you know it forward and backwards, right? You learned about the Design Elements and Principles of Organization years ago and it it flows through your mind and into those basic thumbnails without conscious thought, right? Thumbnails that will define the eventual success or failure of the final project, all hanging on those first embryonic sketches and scribbles.

Hey look~one thumbnail!

Nothing like shooting yourself in the foot before even starting, because, hey, you don’t need to do all those thumbnails anymore, right? I literally mumbled outloud to myself recently. . .“Don’t you dare jump into this project before walking through a measured exploration of design. DESIGN. And Contrast of SHAPE. . .Big/Small Light/Dark, Big/Small Light/Dark, Big/Small Light/Dark” How can someone who was trained as a designer and hired to teach design so casually skip over  
“THE PROCESS”? 

This is the mindset I must to tap into every time I sit down to do an “Illustration”.  I have to forget about “media”— pencils and ink and paint and paper — as well as style.  But that is simply a matter of semantics, right? Apparently not to my brain. I think about all those years I spent working in a design firm and freelancing, and all those years I spent teaching design. I never took an illustration class. I never taught an illustration class, so if I put on my “designer” hat each time I start a project, I should experience a mental paradigm shift. A shift that will send my brain back to the beginning, back to foundational design, instead of starting with medium and message. And I will be infinitely more satisfied with the final result. Point, Line, Plane, Shape, Color, Value, Texture, Space, Hue, Brightness, Saturation, Balance, Contrast, Dominance , Harmony, Proportion, Repetition, Rhythm, Scale, Unity, Variety, Movement, Symmetry, Curvilinear, Rectilinear, Focal Point. . .


The verb and the noun, the active process and the static final product. I am guessing seasoned illustrators and designers work with most elements and principles without giving them much thought, but perhaps many of us have a few blind spots that need more attention. Well, at least I do! These are screen grabs from a few pdfs that I made for my typography students, showing the design principles as applied to letterforms. 

Did someone say Shape? Shape, shape, shape! Without a solid foundation of well conceived points and lines creating appealing and communicative shapes and forms, no amount of color, value, texture, or space will create an engaging illustration or design. Shape exploration is a powerful vehicle for pushing beyond predictable “realism”  towards unique and expressive “voice”. 
Predictable “Realism” is my default state. It is true that studying an animal’s bone and muscle structure is imperative for developing the confidence needed to freely move towards “abstraction” of shape. However quite often finding an appealing shape, especially for illustrations geared towards children, requires tossing anatomy and physics out the door. Bones in the legs? Elbows? Knees? Forget everything you know about anatomy (not easy for someone raised by a science/biology teacher) and the shape will become more graphically appealing and stylized. 

Some illustrators do this easily, especially those who grew up copying comic book and cartoon characters. I did not. I was the kid who only looked at the backgrounds on animations and was completely mesmerized by their beauty. 

It is not hard to research the “ingredients” for strong character development. . . body gesture and facial expression being the core of the recipe. And to focus on those two things effectively it helps tremendously to have a prerequisite understanding of basic design principles and solid crafting techniques. That is to say it is particularly hard to define personal “style” and “voice” before mastering design and craft, and certainly while simultaneously seeking to define the character’s own visual “voice”. 

Obviously intensive/immersive drawing on a daily basis goes a long way towards developing the chops necessary to free the mind to focus on the character’s body language and facial expressions. As I mentioned before, shape and contrast of shape is particularly important in character stylization. The possibilities are endless when experimenting with contrast in proportions and contrast in types of SHAPE. . . curvilinear vs rectilinear, large vs small, light vs dark, etc. 

Now on to the process for this leaping lambs project. I have a group of lambs that came with an Italian creche my mother purchased for me one Christmas. I keep the wee lambies perched around the studio. . .some sleeping, some eating, some star gazing. . .and for this project they came in handy for turning around in space and sketching. My default to realism is evident in these first sketches. 

But after sketching out a couple of pages of “realistic” sheep and lambs, I put all the reference away and began to push shapes.  Realistic legs with joints? Stick legs? And down the page  I went. These are some of the ones I liked best.

I generally hang around the edges of somewhat realistic representations, but I do push shapes to the point they no longer feel like “me”, then I drop back into my comfort zone. 

When it came time to work on the older sheep I realized that making the shape large and round with very small legs helped show how much older they are compared to the smaller thinner lambs. “Hey, Ralph, remember when we could do that?”

Once I had the basic designs I scanned them into Photoshop. Just as I had done with the realistic approach to the characters, my default is to start painting in a more realistic style for the background. But being mindful of this, I pushed myself past the landscape background mindset and began to “design”, working out basic shapes, then adding hand drawn textures. One thing I noticed immediately was how flat the values were, so looking for something to make dark, I chose the lambs. I found a breed with white bodies and dark faces. At that point I pushed past my default “realistic” color and made them blue! If Franz Marc could paint a blue horse, I could paint blue flying lambies with orange striped blankets. I fell in love with his blue horse the first time I saw it as a kid, and of course I wanted one! http://en.wikipedia.org/wiki/Franz_Marc

As I thought about making the lambs much more colorful perhaps with floral fabric on their blankets, breaking completely with realism, I did a few thumbnails. At that point I stumbled onto a photo of baby lambs wearing blue blankets and I knew I had the additional design element that could carry more color and even textures. And of course the idea of “cape” is now added to the mix of these high flying lambs. http://news.bbc.co.uk/cbbcnews/hi/newsid_6480000/newsid_6483200/6483293.stm

Something else that came into play was remembering a comment from a SCBWI mentor, Paul O. Zelinsky, during the round table critiques in Los Angeles. He suggested I make facial expressions more obviously different. In that situation it was a flock of baby chicks. The comment was a concern the chicks were so close in style that they may appear to be a copy/paste in Photoshop. And there I was feeling pleased with myself for keeping them “on model”, considering my own flocks of real baby chicks were generally identical.  But the point was well taken and I put it into play with the lamb project.

Based on that previous conversation, I felt the expressions were probably too similar. As I began to work on facial expressions I pulled out some copy work I had done from one of Wallace Tripp’s books that has a laughing lion. This helped me push the expression on the little lamb’s faces further than I might have normally drawn them. Also adding the floppy ears to the second set gave me another design device to add variety to the characters.

For the sake of this blog post I finished both design directions with identical backgrounds, but with two different styles of lambs. The first set was the original set with more realistic proportions, and the second set were slightly more “cartoony” with larger more expressive ears. As can be seen in this comparison, I had also increased the contrast of size between the four lambs, adding more interest. 
All in all, I prefer the second set, but the laughing mouth on the center lamb could be more exaggerated. I lost something of the expression in the translation.

In closing, for me I know contrast of big/small light/dark SHAPES, or lack of it, has plagued me for years, perhaps because high contrast has such strong visual energy. With design it was a must, as all the logos were designed in black or white. It had a visual punch I most likely avoid in illustrations, preferring soft low chroma/low value graphite drawings and ink washes. Daily life has a propensity for adding a dash of clutter and chaos, visual pan banging (all those logos out there) mixed with honking cars and hippies playing drums on the bus.  

I am embracing high contrast in shape and value, and realizing the Golden Ratio built into my brain is not doing me any favors in that direction. 

But that is another post! Stay tuned for Design Foundations: Part Two- High Contrast (and why the Golden Ratio/Mean/Rectangle is not).