Giuseppe Castellano is an award-winning illustrator and
Art Director at Penguin, where he currently oversees the imprints of Grosset &
Dunlap, PSS!, Warne, PYR, and Poptropica. I had the opportunity to meet him
during our Mentee Monday trip to Penguin, where he generously spent an hour answering our questions. Since then I’ve been following
his wonderful #arttips series on Twitter. You can follow Giuseppe too at
@pinocastellano!
1. How did you get started working in
kidlit?
Through architecture, insofar as I didn't want
to do architecture. I went to the Rhode Island School of Design in 1995
thinking I would enter their architecture program. When I saw how hard it
really was, during a tour, I chose Illustration. I always wanted to draw and
paint classically, and RISD's Illustration Department was the perfect fit.
Through junior and senior year, I focused on
learning how to be an editorial and children's book illustrator. However, I
didn't think the freelance life would be right for me. So, I looked for design
assistant positions at publishing companies to help support my illustration
career. A couple interviews later, I was hired as a design assistant at Simon
and Schuster in May of 1999. Fast forward 14 years and here we are. I do still
have a small space in my heart for architecture—a very well designed space.
2. What are the core characteristics you look
for in illustration, that go beyond the style? Is there a theme to the
kind of images that appeal to you (other than good technique and
characters)?
For me, nothing is more important than the
ability to draw. Everything else follows. It allows an illustrator to move
through their piece with confidence; building a solid framework upon which to
apply color, texture, etc. Nothing sabotages a piece more than the artist's
inability to draw. Now, I don't mean that everyone should draw like
Michelangelo. But the ability to convey a visual language that will appeal to a
client, a buyer, an art director, etc., starts with drawing.
I don't typically look for themes or subject
matter when selecting an illustrator. I look for someone who I believe will
visually convey the feeling of a book—and do it in a way that isn't rote. I'm
proud of the fact that my designers and I have found incredible talents whose
styles are artistically "next-level" and are commercially viable. It
doesn't matter if a book is $3.99 or $19.99, the reader deserves great art. And
that's what we strive for.
A collaboration with Loren Long |
3. What are the best things an
illustrator could say or do that makes you want to work with them again?
It starts with their art. If the art is great,
nothing they say really matters. I worked with an illustrator who complained
about my job with him tacitly on Facebook. But since his art was great, and
since he was relatively on time, I ignored it.
Second to "great art" is our need.
As long as their ability lines up with what we need, chances are they'll
receive more work.
All that being said, an illustrator needs to
be punctual; know how to problem-solve; follow direction; and go beyond what is
asked. For me, an illustrator should try to bring more to the project than
simply being a hired hand. Doing so helps set them apart.
The cover of "Literally Disturbed", illustrated by Adam F. Watkins, and written by Ben H. Winters! |
4. What is the most common mistake made
by aspiring children's book illustrators, in your experience?
There are so many, it's tough to pinpoint the
"most" common. Here are a few:
• An illustrator fails to promote themselves
though postcards, community websites, illustrator collectives, conferences,
email, and social media. All of these things need to be utilized to keep you
visible.
• An illustrator fails to do the proper
research. I receive countless postcards and other correspondence with art that
doesn't fit any of my five imprints. So it's tossed/deleted/ignored and their
time and money are wasted.
• A huge mistake illustrators make is thinking
that their outreach is somehow a bother to the recipient. Countless times,
illustrators have said they don't want to send cold-emails because they think
it's an imposition. A relatively new illustrator I'm working with told me a
story in which he cold-called a VERY prominent master illustrator (you all know
him) because they lived near each other. That call led to their now very close
friendship. Moral: you never know.
• An illustrator fails to consider formats
other than picture books. There are too many to list, but some include: board
books, chapter books, readers, and sticker/activity books.
• An illustrator fails to see the importance
of working on multiple jobs simultaneously. It's vital that illustrators
understand this. Working linearly—one job at a time—is simply no way to run a
business.
• An illustrator takes rejection personally.
First, remove the word "rejection" from the equation. It implies
finality. Not all rejection is final. There are countless reasons why one
passes on a submission. They include: the art/manuscript isn't good; the
art/manuscript is good but isn't right for that imprint (do your homework); the
art/manuscript is good and right for the imprint but the timing isn't right
(i.e. your dummy is about robots and we just did a robot book). The point is,
keep sending mailers and submissions. As Olivier Tallec puts it, an illustrator
needs to keep at it until someone says yes.
Giuseppe's "Monday Pile" of postcards he keeps each week. I see Kidlitartist Maple Lam's card! |
5. Who are your favorite bygone
illustrators/artists?
This is a tough question to answer. There are
too many to list. And it evolves. I could list off my personal favorites like
NC Wyeth, Robert Lawson, Beatrix Potter, Henry Moore, Cassatt, Bernini, Frank
Lloyd Wright and Sargent. Though mostly representational, I like them for
different reasons (nostalgia, technical ability, jealousy, architecture
fetish). However, it's important to note that though having favorites is nice—bygone
or not—too much adulation of another artist can stifle one's creative journey.
Moreover, I hesitate to share my personal favorites because it feels exclusive.
I also don't want to start seeing postcards of impressionist watercolors of
mid-century architectural sculptures of babies holding rabbits drawing bulls in
my mailbox.
Book 5 of Ann Hood's "The Treasure Chest" series, illustrated by Denis Zilber |
6. What is the most fun or interesting part of
the book creation process for you?
There really are too many to mention.
As the art director, I'm involved in every
aspect of a project from helping to find an illustrator, to signing off on
proofs. Everything in between is interesting to me. There's always a prideful
exhale when finished books show up on my desk. The journey from an author
writing the manuscript, to a reader picking up this collective object of art
can be long, arduous, frustrating, and challenging. But it is incredibly
rewarding.
As a manager, it's always wonderful seeing my
designers succeed. Every one of my team members—associate art director
Christina Quintero (now with Little Brown), senior designers Ching Chan &
Debbie Guy, designers Mallory Grigg & Katie Fitch, junior designers Yvonne
Chan & Candice Keimig, and design assistant Katie Bayes, are making great
design decisions with their projects. As a baseball fan, I'd say my team is on
a (creative) winning streak right now.
As a designer, the diverse lists the publisher
and editorial group plan out affords me the opportunity to work on a wide range
of artistically challenging projects. On any given day, I could be designing a
chapter book series by Giada De Laurentiis; a sticker/activity book with Loren
Long; a dark poetry book by Ben Winters; and a "dude-it yourself
journal" for Adventure Time!
And as a dad, my 5 year-old son knows I
"make books". He called me a book wizard, once. I'd say that's a
pretty fun part of the book creation process.
Samples of work Giuseppe's team has done recently |
I'm excited about all of our projects. I
really am. I oversee the art and design of five imprints: Grosset and Dunlap,
PSS!, Warne, the Penguin Young Readers, and Poptropica. Each imprint has its
own identity, and through each imprint my designers and I have been fortunate
to work on great projects. We work on 270 books a year, in every conceivable
format, with the most talented artists in the industry. And so my team and I
have a lot to be excited about.
Thanks Giuseppe!
What a great interview! Thanks, Jen and Giuseppe! :)
ReplyDeleteDelightful interview, thanks!
ReplyDelete